git init

What a weekend! I formatted my computer and installed Visual Studio 17, as well as the latest versions of Unreal and Unity. I took a bit of personal time this weekend, mainly to “Get my shit together” – It was my first pay since I lost my old job in December, and I really needed to buy a few things and pay a few bills.

I managed to get a few hours of coding in this afternoon, focusing on the tutorial for the first week’s class. I will admit, I struggled to get back into the C++ and the AIE Bootstrap again. A lot of things I have forgotten and stuff that I never really learned. As a part of the tutorial, we had to create an Agent, and I thought it would be as simple as copying over the “GameObject” code that I was using in Maths for Games. How wrong that was. That GameObject class used a lot of my Maths library, which meant I would have had to import that too. I remember Mr King saying that we should avoid using the libraries we created, as the built-in and standard libraries were tried and true. Fair enough. In the end, I decided to just code up a new Agent class, that would kind of act as a “GameObject” class.

I had a bit of trouble following the tutorial. It said to use the slides from the tutorial to build my Agent class. Then when I watched the pre-recorded lecture video it showed a different method. I was getting a bit confused between the two and trying to import my GameObject, so I decided to re-watch the first weeks class where Mr King went over the tute. I found his descriptions the easiest to understand. I pieced everything together and now have the functional Agent class with a vector of IBehave objects.

Lastly, I removed the AIE git information, re-initialised the git repo, then pushed it over to my GitHub account. I’ve worked with git a bit, but not 100% sure that I wouldn’t accidentally update the AIE repo with my tutes. I’m sure it’s got some sort of protection against that, but I wanted to be sure. The repo is here:

I will update after my next opportunity to code! I wanted to stream today, but as I’m behind I thought it would only act as a distraction. Maybe next time!

Leave a Reply

Your email address will not be published. Required fields are marked *